You can not enjoy the art of the levels you are penalized for exploring, most of the time you can not even control the direction where he goes (like the direction after he bounces), you only have to press the forward button to reach the end without doing anything in between as fast as possible. It was because of the war with Nintendo, so you had to come with something like Mario is a fat plumber, ours is a fast animal with an actitude, look how fast he goes. Platform games are amongst the ones I like the most, but Sonic games were made just to look cool, not to have fun.
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But I love the Hong Kong setting, references to movies like Hard Boiled, and that the game does an excellent job of making me feel like a badass, "teaching me how to fight ten guys at once - none of that tofu running away shit" as one caller on GTA III's in-game radio station Chatterbox said to Lazlow.ĭislike Sonic games. I love this game and consider it to be in my list of top 5 favorite games of all-time, but it obviously wasn't good enough to spawn a proper sequel and people like AngryJoe gave it a 6/10 because it wasn't as good as GTA V. There's one level where it gets really difficult ("Domestic Disturbance", Wooddale) but it's your typical trial-and-error gameplay, nothing really game-breaking, in my opinion. I was entertained by the story that centered on mind control and multiple personalities. I'm a big fan of the GTA III era games and this game, like its predecessor, exists within the same universe. It's worth playing at least once if you're a big Deus Ex fan like myself. You have your post-Collapse society with multiple factions that are vying for power to do work for, Gray aliens in secret labs and reuniting with JC Denton and Paul Denton towards the end of the game. Developer Ion Storm also made the strange decision to assign whatever ammo you collect to be used for every weapon in your inventory, meaning if you run out of ammo for the pistol, you also run out of ammo for the shotgun, SMG, sniper rifle etc.īut if you have the patience and remember to save when you enter a different level, you will be treated to a story, music and atmosphere that's very much Deus Ex with multiple unique endings. It gets a bad rep for a particularly annoying launcher issue that momentarily takes you out of the game whenever you transition to a different level, and doing it one too many times (5 or 6 times in one session) quits the game. I think Genesis made an impression that control and physics are integral to Sonic, and in this way, SA1 remains his most authentic 3D game. It also has the best controls of any 3D Sonic in my opinion, it feels reliable and arcadey, like a 3D Genesis should, instead of this floaty bumper car crap with input delay.
The entire game could have been that (maybe should have been) and it would have justified getting a Dreamcast alone. Yeah, you could select other characters and needed to beat them all to get the final ending, but you had the option to just plow through Sonic's story, and in a vacuum, I thought it was a great experience. Yet it did something most other 3D Sonics failed at, it gave you a 10-level campaign as SONIC without being forced into other gameplay styles.
The critics aren't wrong, by any objective standard SA1 is a pretty bad game.
The same is true of Sonic Adventure 2, which I also loved back then but not anymore -SA1 has a special charm that refuses to wear off on me. Yes, but I also later played the Gamecube version.